INTEGRATING DIGITAL CONTENT TO PROMOTE COLLABORATIVE LEARNING IN A PHYSICAL CLASSROOM CONTEXT
Authors: Nurulhuda Binti Nordin & Prof. Dr. Mustaffa Halabi Bin Azahari
ABSTRACT
Digital content of various types has become an integral part of current educational practice. Since students are more internet-savvy, integrating digital content-supported learning is essential to arouse their interest to engage and participate actively with classroom activities. This technology-integrated teaching strategy highlights significant benefits notably in promoting and supporting collaborative learning. The instructional activities with the use of digital content has successfully driven students to collaborate with their friends. Collaborative learning is prominent as it emphasises on student-centered approach where students work together in a group to solve or complete the assigned task. In order to ensure that students immerse themselves actively in learning activities with the aid of digital content, various strategies need to be distinguished. Since previous studies focused more on online context, this paper aims to discover the use of digital content to enhance collaborative learning in physical classroom setting. Thus, this study reviews relevant literature to explore the ways to integrate digital content in classroom and its relation in promoting collaborative learning.
Keywords: Digital Content, Collaborative Learning, Physical Classroom
REFERENCES
- Akar, H. (2020). The Effect of Smart Board Use on Academic Achievement: A Meta-Analytical and Thematic Study. International Journal of Education in Mathematics, Science and Technology, 8(3), 261.
- Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532.
- Andreev, I. (2019, October 24). What Is Collaborative Learning? Benefits and Examples of Activities. Valamis. https://www.valamis.com/hub/collaborative-learning
- Berthelsen, U. D., & Tannert, M. (2020). Utilizing the affordances of digital learning materials. L1 Educational Studies in Language and Literature, 20, Running Issue (Running Issue), 1–23.
- Bhat, Z. A., & Bhat, G. J. (2018). Flipped Classroom Method in Contemporary Teaching Learning Environment. Social Science Research Network, 7(2), 636–643.
- Chama, A., & A, S. (2023). Digital Literacy Skills of Teachers: A Study on ICT Use and Purposes. Qeios. https://doi.org/10.32388/7VMIK7
- Cheng, F.-F., Wu, C.-S., & Su, P.-C. (2021). The Impact of Collaborative Learning and Personality on Satisfaction in Innovative Teaching Context. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.713497
- Correia, A.-P., Liu, C., & Xu, F. (2020). Evaluating videoconferencing systems for the quality of the educational experience. Distance Education, 41(4), 1–24.
- Cox, J. (2019, May 3). Classroom Management for an Effective Learning Environment. TeachHUB.https://www.teachhub.com/classroommanagement/2019/05/classroom-management-for-an-effective-learning-environment/
- Dennen, V., Hao, S., Lee, S., & Lim, T. (2018). Virtual Enhancement to Physical Spaces: A QR Code Based Orientation Game. The Emerging Learning Design Journal, 2(1). https://digitalcommons.montclair.edu/eldj/vol2/iss1/6
- Evanick, J. (2023, June 27). Immersive Learning: How Virtual And Augmented Reality Are Transforming Higher Education. ELearning Industry. https://elearningindustry.com/immersive-learning-how-virtual-and-augmented-reality-transforming-higher-education
- Glock, S., & Kleen, H. (2018). Teachers’ responses to student misbehavior: the role of expertise. Teaching Education, 30(1), 52–68.
- Gopinathan, S., Kaur, A. H., Veeraya, S., & Raman, M. (2022). The Role of Digital Collaboration in Student Engagement towards Enhancing Student Participation during COVID-19. Sustainability, 14(11), 6844.
- Gressick, J., Alan Spitzer, B., & Sagarsee, K. (2014). Designing interactive scavenger hunt using QR codes. Journal of Teaching and Learning with Technology, 3(1).
- Hanson, S. (2024, January 23). Future of Content in Education: Digital Media in Education. Kitaboo. https://kitaboo.com/future-of-content-in-education/#:~:text=Education%20through%20digital%20content%20simplifies
- Helling, B. (2022, October 29). Digital Content: Definition, Types & Best Practices For 2022. Bloggingtips.com. https://bloggingtips.com/digital-content/
- Hoshang, S., Hilal, T. A., & Hilal, H. A. (2021). Investigating the Acceptance of Flipped Classroom and Suggested Recommendations. Procedia Computer Science, 184, 411–418. https://doi.org/10.1016/j.procs.2021.03.052
- Ilie, V. (2023). The Impact of Technology on Collaborative Learning. European Proceedings of Educational Sciences. https://doi.org/10.15405/epes.23045.13
- Johler, M. (2022). Collaboration and communication in blended learning environments. Frontiers in Education, 7.
- Korriz, A. (2023, November 22). How Technology Has Revolutionized the Educational Landscape. Medium. https://medium.com/@azdinkorriz/how-technology-has-revolutionized-the-educational-landscape-45c6d664080c
- Krall, D. (2022). Utilize Technology to Create Interactive and Collaborative Learning Environments -. Campus Security Today. https://campussecuritytoday.com/Articles/2022/05/23/Utilize-Technology-to-Create-Interactive-and-Collaborative-Learning-Environments.aspx?Page=2
- Krukova, A. (2022, March 29). Video Conferencing in the Classroom — TrueConf. Video Conferencing Blog. https://trueconf.com/blog/reviews-comparisons/video-conferencing-in-the-classroom.html
- Lee, S., Lee, J.-H., & Jeong, Y. (2022). EXPRESS: The Effects of Digital Textbooks on Students’ Academic Performance, Academic Interest, and Learning Skills. Journal of Marketing Research, 60(4), 002224372211307.
- Lyons, K. (2023, February 2). Digital Content Creation: What It Is and How to Excel at It. Semrush Blog. https://www.semrush.com/blog/digital-content-creation/
- Männistö, M., Mikkonen, K., Kuivila, H., Virtanen, M., Kyngäs, H., & Kääriäinen, M. (2019). Digital collaborative learning in nursing education: a systematic review. Scandinavian Journal of Caring Sciences, 34(2), 280–292.
- Marougkas, A., Troussas, C., Krouska, A., & Sgouropoulou, C. (2023). Virtual Reality in Education: A Review of Learning Theories, Approaches and Methodologies for the Last Decade. Electronics, 12(13), 2832.
- Montserrat Castelló, Kruse, O., Rapp, C., & Sharples, M. (2023). Synchronous and Asynchronous Collaborative Writing. Springer EBooks, 121–139.
- Nabhan, S., & Sa’diyah, H. (2021). Collaborative Writing Using Google Docs in an EFL Classroom: Voices from High School Students. VELES Voices of English Language Education Society, 5(2), 156–166.
- Nerona, G. G. (2019). Effect of Collaborative Learning Strategies on Student Achievement in Various Engineering Courses. International Journal of Engineering Education, 1(2), 114–121.
- Nhi, D. Y. (2023, September 12). How To Use Technology In The Classroom: Benefits & Uses. Vietnam Teaching Jobs. https://vietnamteachingjobs.com/technology-in-the-classroom/
- Pang, C., Lau, J., Seah, C., Cheong, L., & Low, A. (2018). Socially Challenged Collaborative Learning of Secondary School Students in Singapore. Education Sciences, 8(1), 24. https://doi.org/10.3390/educsci8010024
- Qureshi, M. A., Khaskheli, A., Qureshi, J. A., Raza, S. A., & Yousufi, S. Q. (2021). Factors affecting students’ learning performance through collaborative learning and engagement. Interactive Learning Environments, 31(4), 2371–2391.
- Sam, A. (2020, August 27). What Is A Virtual Classroom And Why Does It Matter? ELearning Industry. https://elearningindustry.com/virtual-classroom-why-future-online-learning
- Selfa-Sastre, M., Pifarré, M., Cujba, A., Cutillas, L., & Falguera, E. (2022). The Role of Digital Technologies to Promote Collaborative Creativity in Language Education. Frontiers in Psychology, 13.
- Smith, B. L., & MacGregor, J. T. (1993). What is Collaborative Learning? In Collaborative Learning: A Sourcebook for Higher Education. National Center on Postsecondary Teaching, Learning, and Assessment (NCTLA).
- Supriyadi, S. (2021). Developing The Participative and Collaborative Scientific Writing Materials to Develop The Students’ Social and Emotional Intelligence. Technium Social Sciences Journal, 25, 840–846.
- Sutterlin, J. (2018). Learning is Social with Zoom Video Conferencing in your Classroom. ELearn, 2018(12). https://doi.org/10.1145/3302261.3236697
- Talan, T. (2021). The Effect of Computer-Supported Collaborative Learning on Academic Achievement: A Meta-Analysis Study. International Journal of Education in Mathematics, Science and Technology, 9(3), 426–448.
- Tiwari, S. (2016). An Introduction to QR Code Technology. International Conference on Information Technology.
- Torgensen, R. (2023, September 15). An Ultimate Guide to QR Code Scavenger Hunt (Tips & Ideas). The Blog of Free Dynamic QR Code Generator. https://qrcodedynamic.com/blog/qr-code-scavenger-hunt/
- Wambaria, M. W. (2019). Accessible Digital Textbook for Learners with Disabilities: Opportunities and Challenges. The Educational Review, 3(11), 164–174.
- Wang, A., Thompson, M., Uz-Bilgin, C., & Klopfer, E. (2021). Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned. Frontiers in Virtual Reality, 2. https://doi.org/10.3389/frvir.2021.734083
- Zhou, Y., Li, X., & Wijaya, T. T. (2022). Determinants of Behavioral Intention and Use of Interactive Whiteboard by K-12 Teachers in Remote and Rural Areas. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.934423